#ifndef MLIST_H_
# define MLIST_H_

#include "game.h"
#include "struct.h"
#include "monster.h"


void delete_monster(s_mlist *dlist);

s_mlist *add_monster(s_monster *monster, int x, int y);

void check_monster();

int put_monster(SDL_Surface *area);

extern s_mlist *g_mlist;

#endif /* !MLIST_H_ */
